About Us
Özgün Değirmentepe (Lead Developer)
Experience: 15 years
Interests: Software Architecture, Big Data, Mobile Apps adn Gaming
Specialities: Databases, Javascript, C#, Distributed Apps

Mehmet Canpolat: (Art Designer & Developer)
Experience: 15 years
Interests: Writing Books, Stories, Gaming, Music and Drawing
Specialities: Hand Drawing, Character Designs, Visual Effects
How Did We Start?

We are big fan of 2D/2.5D Side Scroller RPG games. Prefered online and real-time pvp playable ones which is too hard to find with strategic gameplay with a smart dodge/block/counter mechanics. We played Fantasy Fighter, League of Stickman, Dragon Nest, HIT, Darkness Rises and lastly Undecember which are very good games but never satisfied us 100% because of low player population and lazy supports so Mehmet and I started a long journey to build the mechanics of our dreams on July 2023 and it turned into a serious game. Hope you like it.


This video is our first try on the week we start after digging some start-up mechanics

Inspired From?

Of course we inspired from old games like Golden Axe, Moon Stone, Blaz Blue RR (Currently Active), Fantasy Fighter for creating parallax environments and sprite based hand-drawn 2D style. About designing characters we inspired from Turkish Myth Sources and Dede Korkut Tales. About action style and mechanics we prefered Arcade Style and fast-paced realtime combat with dodge/block/counter/dash moves to gain advantage against enemy with using strategy thats why the gameplay wont be P2W and we believe it will satisfy every kind and style of players. About the time and the story we inspired from Conan-Age and the book named Norad which is also written by Mehmet CANPOLAT, we tried to catch a Horror/Medieval/Caotic atmosphere with tension filled moments by bloody effects & sound effects during storyline.


Some cult games of big companies like King Of Fighters, Metal Slug, Dungeon Fighter are increasing popularity year by year and these kind of classic side-scroller games always place on top. That makes us to feel we are completely on the right way about inspiration of these kind of games and looking forward to be one of them as a Turkish Company. You can see the revenue of Dungeon Fighter Online

WHAT WE DID?
1 - About Main Characters & Animations
  • 3x Playable Characters
  • Idle or Entering In Combat animations
  • Around 50x animations for playable characters
  • 4x Stun and 2x Hit animations
  • 2x Throwing Air animations
  • Ground and Air Knockbacks
  • Release animation (After couple of damage taken)
  • Escaping animation when you are in crowd-control (Chain skill with long cooldown)
  • Getting up and Counter-Attack animation (Chain skill with long cooldonw)
  • Block and Hit during Block animation
  • Activating Rage Mode
  • Ranged Attack
  • Air Attack
  • Ground Attack
  • 1x more Air or Ground attack depends on character class
  • 1x more Chain Attack depends on character class
  • Normal Attack
  • 3x to 6x different Normal Attack combo animation during hold
  • Hug animation agains closest enemy if you can handle with its weight
  • Hugged by enemy animation
  • 2x Death animation depends on your last situation (Air or Ground)
  • Defensive skill like increasing defense or health per second
  • Dodge/Roll skill with chargable cooldown
  • Dash (for running away from attacker)
  • Charge (for getting close to attackable enemy)
  • Skill Break (depends on the attack priority)
  • Skill Cancel (you can cancel some of your own skills if you sense any disadventage state)
  • Parry (when attacks are in same priority)
  • Channeling skill (taking time to cast completely but canceling in any damage or move)
  • Pull/Push skills (pulling enemy close to you or pushing enemy far away with yourself)
  • Finishing Move animations depends on enemy
  • Run/Walk animations which depends on distance

NOTE All animations have sounds already with different variations
2 - About PVE (Player Versus Environment)
A Boss-Fight Sample
3 - About PVP (Player Versus Player)
RealTime PvP Tests between mobile and desktop users
Some Concept Arts
FUTURE PLANS
About This Game

From Jul 23 until now, 6 months passed and game progress is going on as we expected. We are trying to inprove effects, sounds and storyline. We are planing to release the game in late 2024 for all mobile and desktop platforms and digital platforms like Steam, Kickstarter, etc. We are looking forward to add that contents below meanwhile.

  • Item System
  • Upgrade/Awake Item
  • Randomize Item Stats
  • Auction System
  • Different Quest Styles
  • More NPC Characters
  • More Coop Dungeons
  • World Bosses
  • Weekly/Monthly events
  • Login Gifts
  • PvP Honor Point System
  • PvP League System
  • Duel Mode
  • Add Player As Friend
  • Chat With Other Players
  • Auction/Trade System
  • Free For All PvP Mode
  • Dps Based Daily Missions (Tower, Time Attacks)
  • Some More Lobby Maps
  • Hard Modes
  • Daily Quests
  • Repeatable Quests (For Grind)
  • Marketplace
  • Time Limited Offers
  • Playtime Gifts
  • More Playable Characters
  • More Boss Fights with character inspiration of Turkish Myth
  • Real-Time PvP and Coop
  • Talent System

UPDATES

Update 1.1

  • Some maps changed
  • Realtime Co-op Feature Available For Testing
  • Socket Connection Data Transfer Optimized
  • Some bugs which reported by beta users are fixed
NEW CONCEPTS
RealTime Coop Feature Tests between mobile and desktop users

Update 1.2

  • New maps
  • New training mission
  • New common skills
  • New ambiance sound effects
  • New blood effects
  • New visual effects
  • New background musics
  • New world map
  • New enemies
    • Gnoll
    • Goblin
    • Bat
    • Troll
    • Turnip
    • Wolf
    • Werewolf
    • Melee Zombie
    • Ranged Zombie
    • Murlock
    • Rat
    • Training Dummy
    • Crab
    • Slime
  • New Boss: IT Barak
  • Real-Time Pvp
  • New Quest Lines
  • New Dungeon or Arena Request System
  • Performance Optimization
Training Map For Testing Combos
First 10 Minutes Gameplay

Update 1.3

  • New human enemies
  • New ultimate skills
  • New inventory system
  • New item system
  • New boss abilities
  • New sound and visual effects
  • New update notification system
  • Updated World Map
  • Updated PvE mechanics
  • Several Bug Fixes
  • Performance Optimization
New Inventory System
New Episode Descriptions
New Enemy Ultimate Skills

Update 1.4

  • Multilanguage system
  • Turkish language support
  • Solid object/enemy logic added
  • Mechanics & AI upgraded
  • New NPC
  • New quests
  • New quest types
  • New interactive quests
  • NPC Dialogs changed
  • New font
  • New traps
  • Story updated
  • Daily gift lottery system
  • Daily time limited missions added
  • Daily staged and time limited dungeon added
  • Chest reward system added
  • Auto-play mode added
  • Misc items added
  • Battery save mode
  • Several fatality added
  • Fatality system upgraded
  • New sound effects
  • New skills & crowd-control effects
  • Hitting sensation increased
  • New cutscenes added
  • Several Bug Fixes
  • Performance Optimization
New Fatalities & Interactive Quests
New Lottery System
New Skills & Crowd Controls
New Missions
About Upcoming Games

On the other hand we are developing a 2D / 2.5D game maker platform like Unity/Mugen and with this engine it will be easy and powerfull to generate these kind of platform or side-scroller games like Beat-Em Ups, Turn-Based Fights, Card-Games or Tower-Defense games. We also know these kind of games have so much potential and player population. With these ideas we are planing to develop some puzzle and sport games which i experienced before because of my works. By developing and releasing more games we are believing that Bi-Frame company will be more popular within a small time.

📞 +90 546 646 06 35
@ [email protected]
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