About Our Game Engine
A javascript-based game engine was built from scratch and combined with hand-drawn characters. Here are some capabilities of our game engine:
Place Background & Foregrounds as Parallax
Place Traps, Objects as Solid or Phantom
Place Enemy, Friendly or NPC Units
Real-time Socket Data Transfer
Add Crowd Control Effects
Add Quests, Dialogs & Cutscenes
Declare Weather Effects
Declare Hitbox & Iframes
Inventory & Crafting System
Multilanguage, Settings & Battery Save Mode
Declare Boss Grade & Phases
Skill Upgrade, Artifact Bonus & Buff System
Chest & Lottery Reward System
Ticket & Farm System
Feel The Power!
World Map & Waypoints
Write Your Own Story
Characters
Toygar
Alkin
Karayel
Tepegöz
Dede Korkut
Vargas
Temir Han
Deli Dumrul
Erlik Han
Al Karısı
Gökbörü
Stable Master
How Did We Start?
We are big fan of 2D Side Scroller RPG games. We played a lot of them but because of low population and insufficient support, they closed one by one. You already know that RPG category is filled with %99 similar games that has no interesting content. Thats why users delete right after first try. So Mehmet and I started a long journey to build the mechanics of our dreams with a custom engine on July 2023 and it turned into a serious game. Hope you like it.
In general we inspired from old games like Golden Axe, Moon Stone, Blaz Blue, Dungeon & Fighter. About mechanics: Dragon Nest, Otherworld Legends, KOF All Star and HiT. About the time and characters: Various mythologies and Mehmet CANPOLAT's noval named Norad. We created a horror / medieval / caotic atmosphere with tension filled moments by blood & sound effects.
And of course, after seeing success stories like this, we thought we had taken the right step. You can see the revenue of Dungeon Fighter Online
This is our first try on the week we start after digging some simple mechanics
Latest News
Update 1.03 Coming soon
You are now able to use Boss characters on stories, quests and battlefields. Cutscene system added to tell the story perfectly and comic style storytelling technic added. If the background music is activated from the options, it becomes active depending on the number of combos of the character being played.
Update 1.02 24.10.2024
Enemy knockback and fly effect added. Smash effect added on some skill's attack frames. Smashing is triggering talk options of the smasher character randomly. Voices added on dialogs and talks in multilanguage.
Update 1.01 24.8.2024
Enemy AI movements, attacks and range detection algorithms increased. Respawn option added. Now some mobs on marked maps have a time to respawn around same point after died. This feature may help you to farm on these mabs in auto-play mode to gain more gold & more equipments.
Update 1.00 24.6.2024
Some creatures can now be skinned. Quest objects on the ground have a highlighting effect. Players will be able to revert to the previous version for free if they wish when the features of the equipment are changed. Adding, removing, blocking and in-game messaging features have been added to friends.
Content
Control The Boss
Boss characters are also controllable in game. Gather fragments and be able to summon & control them in some contents.
Brutal Fatalities
Several fatality options depends on your distance to mob, class of mob, health status and last animation status like if mob is in air or on ground.
Smart Enemies
There are 4 difficulties to increase enemy acting & decision speed, also enemies can calculate the range and use skill that can be applied from that range.
PVP & Coop
Real-time & AI pvp is one of content in game. you can play with your friends as rival in Pvp Arena or as team member on each stories and dungeons.
Never Heard Stories
We inspire our stories from Dede Korkut stories. The characters are personally inspired from the people, heroes or demons mentioned in these stories.
It Barak
About Us
Our Team
Özgün Değirmentepe - Developer
Mehmet Canpolat - Art Director
Buğra Güven Günbatı - Marketing Manager
Ricky Kasady - Trailer & Cinematics Designer
Theon James - Parallax Map Designer
Robert Pinero - Character Designs
Murat Ergün - Tester
Hasan Yanılmaz - Tester
Wishlist
Add to wishlist
Support Us
#Share Us
About Our Game Engine
A javascript-based game engine was built from scratch and combined with hand-drawn characters. Here are some capabilities of our game engine:
> Place Background & Foregrounds as Parallax
> Place Traps, Objects as Solid or Phantom
> Place Enemy, Friendly or NPC Units
> Real-time Socket Data Transfer
> Add Crowd Control Effects
> Add Quests, Dialogs & Cutscenes
> Declare Weather Effects
> Declare Hitbox & Iframes
> Inventory & Crafting System
> Multilanguage, Settings & Battery Save Mode
> Declare Boss Grade & Phases
> Skill Upgrade, Artifact Bonus & Buff System
> Chest & Lottery Reward System
> Ticket & Farm System
> Feel The Power!
> World Map & Waypoints
> Write Your Own Story
Toygar
Alkin
Karayel
Tepegöz
Dede Korkut
Vargas
Temir Han
Deli Dumrul
Erlik Han
Al Karısı
Gökbörü
Stable Master
How Did We Start?
We are big fan of 2D Side Scroller RPG games. We played a lot of them but because of low population and insufficient support, they closed one by one. You already know that RPG category is filled with %99 similar games that has no interesting content. Thats why users delete right after first try. So Mehmet and I started a long journey to build the mechanics of our dreams with a custom engine on July 2023 and it turned into a serious game. Hope you like it.
In general we inspired from old games like Golden Axe, Moon Stone, Blaz Blue, Dungeon & Fighter. About mechanics: Dragon Nest, Otherworld Legends, KOF All Star and HiT. About the time and characters: Various mythologies and Mehmet CANPOLAT's noval named Norad. We created a horror / medieval / caotic atmosphere with tension filled moments by blood & sound effects.
And of course, after seeing success stories like this, we thought we had taken the right step. You can see the revenue of Dungeon Fighter Online
This is our first try on the week we start after digging some simple mechanics
Latest News
Update 1.03 Coming soon
You are now able to use Boss characters on stories, quests and battlefields. Cutscene system added to tell the story perfectly and comic style storytelling technic added. If the background music is activated from the options, it becomes active depending on the number of combos of the character being played.
Update 1.02 24.10.2024
Enemy knockback and fly effect added. Smash effect added on some skill's attack frames. Smashing is triggering talk options of the smasher character randomly. Voices added on dialogs and talks in multilanguage.
Update 1.01 24.8.2024
Enemy AI movements, attacks and range detection algorithms increased. Respawn option added. Now some mobs on marked maps have a time to respawn around same point after died. This feature may help you to farm on these mabs in auto-play mode to gain more gold & more equipments.
Update 1.00 24.6.2024
Some creatures can now be skinned. Quest objects on the ground have a highlighting effect. Players will be able to revert to the previous version for free if they wish when the features of the equipment are changed. Adding, removing, blocking and in-game messaging features have been added to friends.
Control The Boss
Control The Boss
Boss characters are also controllable in game. Gather fragments and be able to summon & control them in some contents.
Brutal Fatalities
Brutal Fatalities
Several fatality options depends on your distance to mob, class of mob, health status and last animation status like if mob is in air or on ground.
Smart Enemies
Smart Enemies
There are 4 difficulties to increase enemy acting & decision speed, also enemies can calculate the range and use skill that can be applied from that range.
PVP & Coop
PVP & Coop
Real-time & AI pvp is one of content in game. you can play with your friends as rival in Pvp Arena or as team member on each stories and dungeons.
Never Heard Stories
Never Heard Stories
We inspire our stories from Dede Korkut stories. The characters are personally inspired from the people, heroes or demons mentioned in these stories.
It Barak
About Us
Our Team
Özgün Değirmentepe - Developer
Mehmet Canpolat - Art Director
Buğra Güven Günbatı - Marketing Manager
Ricky Kasady - Trailer & Cinematics Designer
Theon James - Parallax Map Designer
Robert Pinero - Character Designs
Murat Ergün - Tester
Hasan Yanılmaz - Tester
Wishlist
Add to wishlist
Support Us